Wilderness Dessert

Ideas, things, and words.

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LP Delays and Steam Greenlight

Just to be clear, the two are not related in any way.  Still, I felt it necessary to write a bit about both, so here we are.
The Let’s Play

I have footage recorded for a few more episodes, but it needs to be edited and commented upon.  I really wanted to avoid these kind of holdups, but it is difficult to find enough time, and quiet conditions, to do these episodes.  Still, I’ll try to do a few at once so I can post those at least before there are more delays.


Steam Greenlight

So the Greenlight program for Steam went live, and I’ve had a chance to check it out.  My initial impressions are that I had a much different idea about what it was before I actually saw it.

I thought this would be for finished or mostly-finished games.  Maybe it’s supposed to be, but there are a lot of games in the list that are just a concept.  Is this a bad thing?  Maybe not, but I’m not sure how much this program can do for a game that doesn’t exist yet.

The list is filled with mods, and clones of popular games.  Again, not necessarily bad, but I had in mind original indie games, like the ones already featured on Steam.  In hindsight, I should have expected that this is what Valve had to deal with all along, and we never saw it before.


I might have more to say about this in time, but for now Greenlight seems more like a curiousity than anything else.  What do you think?

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Let’s Play Star Trek: Elite Force II: Part 1: Intro Time

So.  Welcome to my new series.  This is my first LP, so I’ll be figuring things out as I go along.  To the game!

To quote from Wikipedia,

Star Trek: Elite Force II is a first-person shooter computer game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows. Elite Force II is a sequel to 2000’s Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software‘s id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual’s ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.”

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