Wilderness Dessert

Ideas, things, and words.

Why Nothing Gets Done Around Here

The wind whistles through the hills.  A lone cricket chirps.  A tumbleweed rolls past.

That is the scene that my mind conjured when I looked at my site after neglecting to post anything for several weeks.

“But why is that,” you ask.  “Have you no ideas?”  “Do you no longer wish to post things to amuse us?”

Well…not exactly.  I have a few ideas, and full intentions to post a great many amusing things.  I just haven’t done it yet.  You see…

I have been playing games.  Let me tell you about the games that I have been playing.  Then I can stop feeling guilty about neglecting the site, and go back to playing games.  (It’s a simple system, but it works.)

Black Mesa (link)

I downloaded this Source Engine mod when it came out, but got sidetracked.  I have recently been trying to play it through to the end, seeing for myself the magnificent work done to update the classic game Half-Life with a modern game engine and improved graphics.  It’s great fun, and well worth a look.  But, partway through it…I got sidetracked.  Again.

Mark of the Ninja (link)

Upon the indirect recommendation of JPH, I bought this little gem on a Steam sale.  Now, I rarely ever play side-scrollers, stealth games, or platformers, so I was a little wary of starting a side-scrolling stealth platformer.  It turned out to be a fantastic game, and I found that each of the design choices worked very well.  The movement is smooth, the platforming is not the frustrating “do it again, stupid” stuff that keeps me from playing Super Meat Boy.  The stealth is incredibly fun, and as I played the game, I was able to unlock new abilities that allowed me to strike from the shadows and terrify all who glimpsed me MHAHAHAHAHAHAHAAAA!  *Ahem*  Before I had even finished that game, though, I found…

Kerbal Space Program (link)

The most addictive game of the lot.  A well of fun experimentation that goes so deep I still haven’t found the bottom.  Some people describe it as “Sim NASA.”  The game is unfinished, but has a fully functional sandbox mode, where people like me, with absolutely no engineering, rocketry, or aeronautics experience, training, or qualifications of any kind can build rockets and fire them into the sun.  YES!

This orbital docking maneuver was probably the most difficult thing I've attempted yet in this game.

This orbital docking maneuver was probably the most difficult thing I’ve attempted yet in this game.

Though the mechanics and science involved are greatly simplified, there are still a huge number of things that are possible in this game, and very few of them are easy.  Want to put a capsule into orbit?  You’d better know how launch vectors and orbital insertion burns work.  Want to land on the Mun?  Remember that it is moving too, and you have to aim where it will be, not where it is. Want to bring your brave astronauts back without incinerating them in reentry or pancaking them into the surface?  Make sure you have fuel to de-orbit at a safe angle and hope you remembered to bring parachutes.

Plotting a planetary intercept course is simple.  If you want it to work, though, you'd better have enough delta-v.

Plotting a planetary intercept course is simple. If you want it to work, though, you’d better have enough delta-v.

There are also a bunch of mods out there, for things like autopilot modules, or off-planet fuel refineries.  I plan to check out a few of them soon, maybe after I’ve built my interplanetary ship and sent it into the void…

Some experiments just don't work out, like my attempt at a single-stage-to-orbit vehicle.

Some experiments just don’t work out, like my attempt at a single-stage-to-orbit vehicle.




Author: aridchef

I like video games, ham radio, gourmet food, sci-fi and fantasy literature, tabletop gaming, computer programming, cryptography, antique firearms, kung-fu movies, the Blues (music), strange or unusual things, people who know when to shut up, long walks on the beach, and getting caught in the rain.

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